Co-Sponsored by the Departments of Political Science, Communication,and Film and Media Studies Although researchers have been interested in whether and when ostensibly non-political, fictional programming influences viewers’ political perceptions and policy preferences, systematic evidence has been limited. The theories applied to explaining these potential influences focus on transportation (Green et al., 2004), and such sub-concepts as identification, sympathy, or immersion into the plot, factors that are frequently measured, but seldom manipulated (but de Graaf et al., 2012).
In the early 1960s, young bohemians swayed together under the swirling lights of psychedelic slide shows, surrounded by walls of amplified sound, in dance halls and art galleries from Greenwich Village to San Francisco. For a generation of historians, their tribal rites have long represented a sharp break with a vastly more conservative early cold war media culture. This talk makes a very different case.
Hosted by the Dept. of Computer Science
People displaced by storms or armed conflict face several challenges in information access, including changing network connection modes as well as changing information needs. At the same time, service providers charged with meeting their needs, also face challenges in collecting, sharing and disseminating information.
UCSB Department of Computer Science presents:
Co-hosted by CITS and the Sage Center
Recent developments in graphical models and the logic of causation have had a drastic effect on the way scientists now treat problems involving cause-effect relationships. Paradoxes and controversies have been resolved, slippery concepts have been demystified, and practical problems requiring causal information, which long were regarded as either metaphysical or unmanageable can now be solved using elementary mathematics.
Numerous histories of communication science argue that our discipline evolved from earlier investigations in psychology and sociology in the early to mid 20th century and was always characterized by transdisciplinary perspectives. Today, scholars in related fields such as psychology have begun to study human behavior with state-of-the-art neuroscientific approaches. In the field of communication, however, it seems that this opportunity remained unexplored with few exceptions.
Co-Sponsorship with Carsey Wolf Center. For more information, please visit their website.
This talk surveys a set of research problems in approaches to interactive narratives--including video games, interactive comics, and "Choose Your Own Adventure"-style print gamebooks. How can we apply ideas from cultural analytics, graph theory, and social network analysis to the understanding of stories with many pathways and multiple endings?