Video Games and Music

Ethnography of Rock Band Bar Night. The Rock Band video game (and the similar Guitar Hero) are more than video games where players try to earn points and some are exploring the deeper meaning of such games.

In this ethnographic study of a Rock Band bar night, Kiri Miller, discovers that Rock Band bar night is, surprisingly, a friendly, accessible musical scene with a tight-knit group of friends at its core—more like an open Irish session than a karaoke night, and with fewer barriers to participation than either of those other typical bar events.

Miller researches GH and RB and is currently collecting data from players, if you're interested in participating.

She keeps a blog on her research as well. Read her (interesting) thoughts on being a researcher on this topic. She also provides some audio interviews with players.

She argues that "[a]nyone who has played Guitar Hero or Rock Band for more than five minutes will tell you that it requires a deeper level of musical engagement than listening to an iPod—intellectually, emotionally, physically, and often socially" and "the games have substantially changed the way they listen to popular music when they’re not playing." She also asks if GH/RB playing "authentic"? It certainly is a performance.

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