engineering

Digital Media Technology and Engineering

A six-quarter practical programming course devoted to digital audio applications development. The emphasis is on learning to use current state-of-the-art programming methods, tools, and library APIs. Programming assignments are given in the C, C++, Java, Smalltalk and/or SuperCollider programming language. Topics: A. Using Commerical I/O APIs; B. Spectral Transformations; C. Spatial Sound Manipulation; D. Sound Synthesis Techniques; E. Multi-rate Control and Synchronization; F. Media Application Integration.

<em>Disrupting Science</em> by Kelly Moore

Disrupting Science by Kelly Moore

In the gateway seminar to the Technology and Society PhD emphasis, which this quarter is being led by Bruce Bimber, there was a discussion a few weeks back on the ethics of scientific participation in various kinds of military research. As luck would have it, I had been planning to read Disrupting Science by Kelly Moore...